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Developers working on a fantasy game level in a UK indie game studio, the business covered by game studio insurance

Indie Game Studio Insurance UK | Publisher Contract Requirements

October 25, 2026

Published: 25 October 2026 | Reading time: 6 minutes | Category: AI and Tech | Author: John Miller, Miller & Partner

Last reviewed by John Miller, Director & Principal Broker — 25 October 2026
FS Register FRN 102969813+ years specialist commercial brokingLloyd's & specialist MGA market accessIndependent UK broker

Indie game studio insurance usually becomes urgent when a publisher, platform or investor sends over a contract that requires it. Most publishing agreements ask the studio to hold professional indemnity that includes intellectual property infringement, often with a limit of £1 million to £5 million, and some also require errors and omissions cover naming the publisher. Alongside that, studios need cyber cover for player data and source code, employers' liability once they take on staff, public liability for events and expos, and cover for development hardware. Insurers want to know what you are making, who owns the IP, how you clear music, fonts and third-party assets, and how you handle player data. Getting this right before you sign avoids delays to milestone payments.

Signing a publishing deal? We'll arrange the IP, professional indemnity and cyber cover your publisher's contract requires.

Key facts at a glance

  1. Publishers usually require IP cover. Most publishing agreements ask for professional indemnity or media liability that covers intellectual property infringement claims.
  2. Limits are set in the contract. Expect requests for £1 million to £5 million, sometimes with the publisher named as an additional insured.
  3. Asset clearance is the big question. Insurers ask how you license music, fonts, code libraries, AI-generated assets and any likenesses used in the game.
  4. Cyber protects code and players. Ransomware, leaked builds and breaches of player data are now common claims for studios.
  5. Cover often has to continue. Some contracts require cover for several years after launch, so plan for run-off if the studio closes or is sold.

What insurance do publishers require from game studios?

Most publishers require professional indemnity or media liability that covers intellectual property infringement, often with a £1 million to £5 million limit. Many also ask for cyber cover, employers' liability and public liability, and want to see certificates before the first milestone payment.

CoverWhy publishers ask for it
Professional indemnity with IPClaims that the game infringes someone else's copyright, trade mark or design, or that work was delivered negligently
Media liabilityDefamation, privacy and content claims arising from the game and its marketing
CyberBreaches of player data, ransomware and leaks of unreleased builds
Employers' liabilityA legal requirement once you employ staff
Public liabilityInjury or damage at expos, playtests and your premises
EquipmentDevelopment PCs, devkits, VR headsets and capture equipment

For a wider view of studio risks, see our guide to game development business insurance.

How intellectual property claims arise

IP claims usually come from unlicensed assets, music or fonts, code copied from other projects, character designs that resemble existing properties, or disputes with former team members about who owns the work.

Small studios are particularly exposed because games are often built by freelancers and collaborators without written assignments of IP. If a former contributor claims ownership after launch, the publisher will look to the studio to resolve it.

The same applies to AI tools. Insurers increasingly ask whether you use generative AI for art, audio or code, and what rights you hold in the output. Keep a record of the tools you use and their licence terms.

Get IP assignments in writing

Make sure every employee, freelancer and collaborator has signed an IP assignment. Insurers will ask, and gaps can lead to exclusions or refusals.

What do insurers look for in a game studio?

Insurers look at the games you make, your revenue model, IP ownership and asset clearance, use of AI tools, player data handling, the territories you sell into and the contracts you sign with publishers and platforms.

  • Projects. Genre, platforms, original IP or work for hire
  • Revenue. Premium sales, free-to-play, subscriptions and in-game purchases
  • Clearance. Licences for music, fonts, middleware and third-party assets
  • Ownership. Written IP assignments from staff and freelancers
  • Data. Player accounts, payments, children's data and security controls
  • Territories. Sales into the US and other litigious markets

Studios that run online services face many of the same issues as software businesses. Our guide to SaaS business insurance covers service level and data claims in more depth.

How do you get the right cover before signing?

  1. Send us the insurance clause. We check the limits, named insured and run-off requirements.
  2. Describe the project. Game, platforms, launch date and revenue model.
  3. Confirm IP ownership. Assignments from everyone who has worked on the game.
  4. List licensed assets. Music, fonts, engines, middleware and AI tools.
  5. Review data handling. Player accounts, payments and security.
  6. Issue certificates. Provide evidence of cover to the publisher before the milestone date.

Refused cover or facing exclusions?

Studios are sometimes offered PI without IP cover, or declined because of US sales or unclear ownership. Presenting your clearance process and IP assignments to specialist media and technology underwriters usually removes the exclusion.

We use the Insurability Framework™ to show underwriters how your studio manages its risks. If your team also competes or streams, see our guide to esports team insurance, and for our wider games industry cover visit esports and gaming professionals insurance.

Frequently asked questions

Usually, yes. Most publishing agreements require professional indemnity or media liability with IP cover, and the publisher will ask for a certificate.

Typically £1 million to £5 million. Larger publishers and console platforms may ask for more, and some want to be named on the policy.

Not always. Some PI policies exclude intellectual property claims, so check the wording or ask us to arrange cover that includes it.

It depends on the insurer. Many will cover them if you can show the tools you used and the licence terms for the output.

If you hold player data, take payments or store unreleased builds, cyber cover protects against breaches, ransomware and leaks.

Yes. US exposure affects the price and terms, and we approach underwriters who are comfortable with worldwide sales.

Related guides from Miller & Partner

Want your studio's insurance checked against a contract? Send us the insurance clause and we'll come back with cover that meets it.

John Miller, Director and Principal Broker at Miller & Partner
Written and reviewed by John Miller Director & Principal Broker, Miller & Partner Over 13 years of specialist commercial insurance experience, formerly with Brown & Brown and AXA. Places hard-to-place technology, media and professional indemnity risks through Lloyd's syndicates and specialist MGAs, including game studios and esports businesses.
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Miller & Partner Limited (FRN 1029698) is an Appointed Representative of Gauntlet Risk Management Ltd (FRN 308081), which is authorised and regulated by the Financial Conduct Authority. Miller & Partner Limited is registered in England and Wales (company number 16206282) and trades from Vivian House, Roman Bridge Close, Mumbles, Swansea SA3 5BG. This article is general information, not a personal recommendation or an offer of cover. Cover is subject to insurer acceptance and the full terms, conditions and exclusions of the policy issued.

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About this article General information, not advice. Published for general guidance and drawing on external sources as well as our own experience. It is not a personal recommendation, a quotation, or an offer of cover, and it doesn't take account of your circumstances. Read more + Close −

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Our articles are compiled from a range of sources: regulators and public bodies such as the FCA, the Civil Aviation Authority, the Health and Safety Executive and Companies House; government publications and legislation; industry and trade bodies; insurer and market documentation; and published research and news reporting. Not everything stated originates from Miller & Partner. Where information comes from a third party we believe it to be accurate at the date of publication, but we haven't independently verified every external source and we don't warrant its accuracy or completeness. Where a point matters to a decision you're making, go to the original source and check it.

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Our regulatory status

Miller & Partner Ltd is an Appointed Representative of Gauntlet Risk Management Ltd, which is authorised and regulated by the Financial Conduct Authority (FRN 308081). Miller & Partner Ltd is entered on the FCA Register under reference 1029698. Registered in England and Wales, company number 16206282. Registered office: Vivian House, Roman Bridge Close, Mumbles, Swansea, SA3 5BG.

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Miller & Partner Ltd is an Appointed Representative of Gauntlet Risk Management Ltd, which is authorised and regulated by the Financial Conduct Authority (FRN 308081). Miller & Partner Ltd is entered on the Financial Services Register under firm reference number 1029698. You may check this on the Financial Services Register by visiting the FCA website at https://www.fca.org.uk/firms/financial-services-register or by contacting the FCA on 0800 111 6768. Miller & Partner Ltd is registered in England & Wales, company number 16206282. Registered office: 20 Vivian House, Roman Bridge Close, Swansea, SA3 5BG.